Unlike some horror games which focus on jump scares and other cheap tactics, The Medium is absolutely rife with tension that only builds as players explore. The best horror games focus on atmosphere and ambiance to jack up the anxiety in its players and Bloober Team does a really good job this time around. One thing that The Medium does really well is atmosphere. It was a minor annoyance, but one that grew as the chase scenes continued through the game. This often led to me running into walls and getting caught, which forced me to retry from a predetermined save point, something that was often several minutes behind where I died. Focusing on both sides of the screen at the same time is extremely difficult when you’re focused on getting away from the game's main enemy, The Maw. It’s a unique way to diversify the game’s puzzles and opens the door for some unusual solutions.ĭespite the perks dual reality does get annoying at certain times, especially during intense chase scenes. It allows you to go into what Bloober Team calls “out of body” experiences, which lets you explore the spirit world and get past barriers you can’t move in the real world. This feature is used predominantly throughout the game, so players need to get used to focusing on both scenes very quickly.įor the most part, experiencing the game in dual reality is fine. In most cases this breaks up the gameplay into a format similar to split screen, and it makes for a really interesting way to explore the environments the developers have worked so hard on. Do you see what I see?īloober Team wastes no time in throwing players into its new dual-reality gameplay, which sees Marianne exploring both the physical world and a weird spirit world at the same time. It doesn’t take long for Marianne to meet her first friend, a little girl named Sadness, a character that might seem unimportant at first, but soon helps push the player deeper into the horrors that await. Flickering lights and strange sounds amplify the tension that is present, only helping to further escalate the anxiety that is already growing in your gut as you dig deeper. The amount of detail in the world is astounding and really helps bring the abandoned location to life as you move through each of its shadowy rooms. The camera setup feels really good as you explore the Niwa resort, which is put together quite meticulously. This constricts the player's view quite a bit, and while I found that being unable to look around the environments as freely as I wanted was annoying at times-the environments here are easily the best part of the game-the constriction caused by the fixed angles helped drive the amount of tension up throughout the entirety of the game. Unlike Blair Witch, or the previous titles the team has released, The Medium goes for more of a fixed camera angle than a true third-person or first-person angle. From here, players are thrust into a dark mystery as they work to uncover the secrets behind the Niwa (pronounced Niva) work camp, including what happened to the camp’s occupants several years earlier. Shortly after the death of a loved one, Marianne receives a mysterious phone call, beckoning her to the remains of an old Polish work camp. In The Medium, players step into the shoes of a woman named Marianne, who is a literal medium that can connect with the spirit world. With The Medium, though, the team seems to forego the past focuses on jump scares, and instead focuses on a style of horror reminiscent of the Silent Hill games and the original Resident Evil. From the jump-scares of the original Layers of Fear, to the murky and tense world of Observer, the studio has made a name for itself on several different sides of the horror spectrum. To say that the developer’s take on horror has evolved and changed throughout its projects would be a bit of an understatement. Going into Bloober Team’s latest title, I really wasn’t sure what to expect.
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